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Candy Crush Maker King Digital Raises US$500m

26-3-2014 08:49 PM| Diterbitkan: admin9| Dilihat: 2444| Komen: 0

Description: King Digital Entertainment, the creator of the wildly popular video game Candy Crush, priced its initial public offering at US$22.50 per share Tuesday, raising US$500 million in ...
NEW YORK: King Digital Entertainment, the creator of the wildly popular video game Candy Crush, priced its initial public offering at US$22.50 per share Tuesday, raising US$500 million in its Wall Street debut.

candycrushsaganews (1).jpg
The British game developer sold 22.2 million shares in an offering priced  at the midpoint of the US$21-US$24 range previously targeted.
King will begin trading on the New York Stock Exchange Wednesday under the  ticker “KING” with a market valuation of US$7.1 billion.
The money raised in the issue could reach US$574 million depending on market  demand for an additional 3.33 million that could be issued underwriters, the  company said.

Established in 2002, King’s business has soared in the last two years  thanks to the spectacular popularity of Candy Crush Saga , which boasts some 97  million players worldwide.
The Tetris-like format requires players to line up sweets and bon bons  through 500 increasingly difficult levels.
But the addictive qualities of Candy Crush, and the company’s ability to  monetise that by users on computers, tablets and cellphones paying extra to  help them advance through its 500 levels, underpin the sky-high valuation.

The company says its games, which also include Farm Heroes and Pet Rescue,  are installed on 600 million mobile devices, and played over 1.4 billion times  a day — more than one billion alone for Candy Crush.
Profits in the fourth quarter reached US$159 million.
However, analysts have cautioned that King’s long-term earnings viability  remains questionable owing to its business heavily reliant on a single product.

Research firm PrivCo notes that King itself estimates the average lifespan  of a paying player on a particular game at two to nine months.
Given that much of the growth in Candy Crush subscribers ended in the first  quarter of 2013, “many of the paying players on Candy Crush will soon reach the  end of their estimated playing period,” PrivCo said.

“As a result, King’s other games will need to grow at much faster rates if  King is to maintain its current growth rates.”   
Analysts have noted that Zynga, creator of the once-mighty “FarmVille” game  lost 40 percent of its value after entering the market in December 2011 with a  valuation of US$7 billion.--AFP


Read more: Candy Crush maker King Digital raises US$500m in IPO - Latest - New Straits Times http://www.nst.com.my/latest/can ... 33099#ixzz2x1k5aBpo


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